Hi.
When I've checked the last epsxe features, I noticed that it has it's own netplay system with a feature I hope is what I think it is:
"It is possible to load savestates in the player1, and it will be sent by
net to the player2." (quoted from the ePSXe_en file in docs)
But when I test it the load only works for player 1 and so the game goes desynced.
Is there something I'm doing wrong?
When I've checked the last epsxe features, I noticed that it has it's own netplay system with a feature I hope is what I think it is:
"It is possible to load savestates in the player1, and it will be sent by
net to the player2." (quoted from the ePSXe_en file in docs)
But when I test it the load only works for player 1 and so the game goes desynced.
Is there something I'm doing wrong?